![]() ![]() You'll see the chain link button flashing and the link symbol changes to a broken link. But quite often (though not always) if you then jump to another section of the song to do more editing, (say skipping the guitar solo to move to the next bit of vocal) without playing through the section inbetween, that's when Melodyne seems of often lose its sync. When you are doing some detailed editing in melodyne, and particularly when you are looping a small section (maybe 2 or 4 bars) then moving forward and editing the next few bars Melodyne seems ok. That way, during the transfer, Melodyne gets to know all those tempo fluctuations.Īs one of the other posters mentioned, the little chain link button in Melodyne is your indicator as to whether Melodyne still understands these tempo variations, or whether it has somehow lost the knowledge. So, I'm assuming that, in manual tempo mode, you have set up various tempo changes through the song, either using beat detective, or by making a selection and using the identify beat command.Īnyway, Melodyne needs to know all these contnuous tempo changes in order to keep its own bar/beat grid in sync with pro tools.Īs painful as it is, I've found that it is best to transfer audio into melodyne by playing the song from start to finish, unless there is only very sporadic audio on the tracks concerned, and if the song is lengthy, and if the client is present, because its not great having to explain all this crap to the client! I also use Melodyne a lot, so I'm well aware of the frustrations you are suffering. In fact I do far more of that nowadays than recording to a click. Often, it is simply that the band/artist wants to maintain the natural minor tempo fluctuations that occur contnuously and naturally as part of the performance ![]() because the band/artist didn't want to or couldn't play to a click, or because the song, as performed, naturally has sections at different tempos. I work a lot with songs that have minor tempo variations throughout the song. ![]()
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